InterAmerican InterAction Newsletter
November 2003

The Football
by Connie Burk

Around 6 PM, they started trickling in. Some sat down at a computer and idly practiced typing. Others, not familiar with the computers, stood behind the benches and watched. Each time I came near, helping a student with homework or with printing, they tried to catch my eye, wearing expectant looks. I was nervous. I wasn't sure I could pull it off. In the lull between lunchtime and the after-school rush, I had tried twice and was only partially successful. I didn't let on, just looked at the clock and said, "Not until 7."

It was a long hour. Finally, 7:00 rolled around. The high school students were finished and some had joined the others, waiting. They numbered about a dozen altogether; there was a decidedly male presence in the lab. Two teachers were still preparing their semester exams. Drat! Teachers! Can't really throw them out. I strolled over to one, then the other. "It's a special night here. Are you almost finished?" "Yeah, sure," they responded, barely noticing me. The room was silent but alive with fidgeting, waiting.

At 7:15, one of the teachers finished, and I quickly invited the other one to finish her work on the computer in the office. Before she could respond, I'd saved her file on the network. While opening her file again in the office, I said casually, "It might get a little loud," then returned quickly to the lab.

Finally ready, I asked, "Who's playing?" Eight young people sat down, four on a side, while others sat next to them or leaned on the benches from behind. I began going from computer to computer, rapidly keystroking my way to the hidden program and hoping they wouldn't guess my password. Soon, eight boys were looking at the same screen on eight computers.

"Everybody listen carefully, and don't touch anything until I tell you." Nobody smirked. They listened carefully. "OK, click 'Game Modes'." I heard a chorus of clicks. "Now, 'Multiplayer', then 'Network'. Who are the captains?" There was a soft mumbling, and a boy on each side raised his hand. "Edgar will initiate," I said, conscious that nobody knew what that meant. After a couple keystrokes at Edgar's computer, I said to each of the others, "Click on 'Columbia', then 'Join'." I watched as eight players appeared on Edgar's screen, and then I clicked "Forward."

"Edgar, Narmo, what teams do you want?" I suggested the Central American league, thinking they would want to be represented by players that might look like them. I was wrong. Edgar immediately replied: "Brazil." Narmo quickly followed: "Argentina." I found Brazil and Argentina and clicked "Forward."

"OK, everybody on this side press your left arrow on the keyboard. Everybody on that side press your right arrow." Some complied; others froze. Neighbors helped neighbors.

"It's pretty simple," I said, while I still had their attention. "Your player has a red triangle over his head. You use your arrow keys to move him. When you want to kick, press 'D'." I gave a few more instructions. They listened, studying their keyboards with gravity, resting their fingers gently on the keys as I mentioned them.

"Alright, nobody touch anything," I said, and clicked "Forward." The suspense was great as everyone watched the blue bar that said "Loading" move across the screen. I held my breath.
Suddenly, eight sets of speakers burst forth with stadium sounds. All eight computers displayed the crowd going wild while the two teams ran onto the field and began warming up. The boys watched, entranced, the realistic closeups of the players stretching - you could see them breathe.

Two players faced each other at center field. Nothing happened. "D, boy, D, boy," Edgar called to nobody in particular. Somebody pressed "D" and the game began. Those quiet, obedient kids instantly turned into a pair of rowdy soccer teams, enthusiastically attacking their keyboards and urging others on their teams to do the same. I watched some pretty unusual moves early on as players practiced moving their men in short spurts to the right and to the left, and forward and back.

After a year of hearing only English and K'ekchi' spoken in the Opportunity Center, I suddenly heard only Belize's unofficial national language, Creole, and I understood very little of it. I could only understand repeated orders to "Sprint, bwai," and "D, bwai," and I understood the intensity and the laughter. When somebody scored, one side of the room erupted in excitement. And everyone enjoyed the close-up views of the on-screen players celebrating a goal.

I went into the office, checked my notes, and hollered additions to my instructions. They were acted upon immediately, as the players began to steal the ball, sometimes successfully, sometimes incurring penalties. Personalities displayed themselves quickly. Some were aggressive; others were tentative. A few passed; most hogged the ball all the way downfield. All improved their playing skills rapidly.

Suddenly, all the screens changed to black and a sentence announced an injured player. I walked over to a screen, beginning to read the substitute player instructions, but somebody pressed a key that resumed the game, and I laughed out loud. One of the players now had a small red cross above his head, and a serious limp. He stayed in the game until the end, limping stiffly and rapidly up and downfield.

They played three games; then I chased them home. All the next week, children and teenagers came to me, saying, "I want to play the football." My response was strict: "Only on Sunday afternoons and Thursday evenings." (On Thursdays, I spend the night in the Center, sleeping in my hammock, allowing for a special late evening session.)

We've played many times since then, but never with quite the same level of excitement as on that first evening. Soccer is very popular in this village, though, with many young people congregating at the football field near the school each evening, and the teenagers and younger children treat their computer soccer games with equal intensity. Keneth Choco (right, with Nelson Coc) is the player to beat these days.

For me, this was primarily an exercise in networking a game, which I hadn't done before. I also hoped it would bring new students to the lab, and it has. While I have big concerns about the electronic mesmerization of many young people in the States, I enjoy watching the Columbia youth enjoy this game. They are very similar to North American teenagers in many ways and in a village where Nintendos, Play Stations and Gameboys are non-existent and I had the resources to wow them with something of this caliber, I had to ask, "Why not?"

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